Willkommen Überlebender! [Login] | [Registrieren]
Nothing is impossible
When i started to work on this map i thought "that will cost a lot of time". But now i recognized that it isn't that bad. I'm talking about "vip_uptown"
The scenario of this map is a city with a sewer (a part of it) and 2 complete house that can be trespassed. As i said, it is a map for the multi-player part and so many players can run through the city, kill zombies and other creatures. The aim is, to reach a location where a chopper is waiting to get out of the city.
The entire map is equipped with many new textures and models and so there is nearly no HL2 content. To get an impression how big the map will be, i can only say: 12'000x12'000 Units (these information will probably only know the mappers). about 1/4 of the brushwork is finished and i'm still working on the lightning to create a good atmosphere.
The scenario of this map is a city with a sewer (a part of it) and 2 complete house that can be trespassed. As i said, it is a map for the multi-player part and so many players can run through the city, kill zombies and other creatures. The aim is, to reach a location where a chopper is waiting to get out of the city.
The entire map is equipped with many new textures and models and so there is nearly no HL2 content. To get an impression how big the map will be, i can only say: 12'000x12'000 Units (these information will probably only know the mappers). about 1/4 of the brushwork is finished and i'm still working on the lightning to create a good atmosphere.
Please Login for posting Comments...










